AI Powered Mobile App Design (No-Code)
π Course Title
AI-Powered Mobile App Design (No-Code / Vibe Coding)
Duration: 4 Weeks (1 Month)
Audience: College Students (Beginners to Intermediate)
Outcome: Design + Prototype + Launch-ready Mobile App using AI
π― Course Objective
By the end of the course, students will:
- Build a mobile app without coding
- Use AI tools to generate UI, UX, content & flows
- Create a portfolio-ready case study
- Understand modern AI design workflows (UX 3.0)
π§ Core Tools (Industry Relevant)
Based on latest trends:
- Uizard β Wireframes from sketches/prompts
- Galileo AI β Generate UI screens from text
- Figma AI / Figma Make β Prompt β app prototype
- ChatGPT β UX writing, research, flows
- Google Stitch (new) β Prompt β UI + flow (Vibe design)
- Canva AI / Leonardo AI β UI assets & visuals
π Insight: AI now allows designing apps just by describing them in words
π WEEK 1 β AI + UX Foundations (Hands-on Start)
π― Goal: Understand UX + Start Designing with AI
Topics:
- What is UX/UI (quick crash course)
- Introduction to No-Code & Vibe Coding
- AI in UX (2026 workflow)
- Understanding Mobile App UX patterns
Practical:
- Prompt exercise:
- βDesign a food delivery app for Chennai studentsβ
- Generate:
- Personas (ChatGPT)
- User flows (ChatGPT)
Tools:
- ChatGPT
- FigJam / Miro
Assignment:
π Create:
- 1 Persona
- 1 User Journey
- 1 Problem Statement
π WEEK 2 β AI Wireframing & UI Generation
π― Goal: Turn ideas into app screens using AI
Topics:
- Wireframing basics
- AI β UI generation workflows
- Design patterns for mobile apps
Practical:
- Convert idea β wireframes using:
- Uizard (sketch β UI)
- Generate UI screens using:
- Galileo AI (text β UI screens)
Activities:
- βDraw on paper β scan β convert to UIβ
- βPrompt β 5 screens app designβ
Assignment:
π Create:
- 5 mobile screens (Home, Login, List, Detail, Profile)
π WEEK 3 β AI Prototyping & Interaction (No-Code App)
π― Goal: Build working app prototype (No coding)
Topics:
- Prototyping basics
- Micro interactions
- UX flows (multi-screen experience)
Practical:
- Use:
- Figma AI / Figma Make β Prompt β clickable prototype
- Create:
- Navigation flow
- Button interactions
- Onboarding experience
Advanced:
- AI UX writing:
- Microcopy (buttons, errors)
- AI usability feedback:
- Improve UI using prompts
Assignment:
π Build:
- Clickable mobile app prototype (10β12 screens)
π WEEK 4 β Build, Test & Portfolio (Real Product)
π― Goal: Make it real + portfolio-ready
Topics:
- UX case study creation
- AI usability testing
- Portfolio storytelling
Practical:
- Use AI for:
- UX writing (ChatGPT)
- Feedback (AI critique tools)
- Create:
- Case study (problem β solution)
Final Project:
π Build a full app:
Choose one:
- Food Delivery App
- Student Marketplace
- Fitness App
- Travel Planner
π― Final Deliverables
Students will complete:
β
1 Mobile App (AI-designed)
β
10β15 Screens
β
Clickable Prototype
β
UX Case Study
β
Portfolio-ready project
π§ͺ Daily Class Structure (Important)
Each session:
- 20% Theory
- 80% Practical
- 1 mini task per day
π‘ Unique βVibe Codingβ Activities
Make it fun & modern:
- π₯ Prompt Battle
β Who generates best UI using AI - π― 30-Min App Challenge
- π€ AI vs Human Design comparison
- π§ Reverse UX (improve AI-generated UI)
π§ Skills Students Gain
- AI Prompting for Design
- Mobile UX Design
- No-Code App Building
- Rapid Prototyping
- Portfolio Creation
